11/11/2023 0 Comments How to load pk3 files in gzdoomThere’s a whole mirror dimension to explore, a flood that drags you into an otherworldly bathhouse, a wardrobe that grows into a vast, dark labyrinth, a daycare center, a gas station on a long, dark road and more. Entering various classic Doom cheat codes provides hints instead of perks. Still, there is a true ending to discover, and a couple false ones along the way. It’s all technological smoke and mirrors, but this mod does a chillingly good impression of seeming genuinely haunted and never-ending. There’s no escape, and turning to the no clipping cheat to break out of bounds is punished by exiling you to the Backrooms, an endlessly looping maze dimension where you’ll be stalked and hunted until you die or find an exit back to the house. Trapped in a loop, and repeating your steps just leads you back around again. Those who play through the mostly-unchanged Underhalls will find themselves back at the house again, but this time carrying the super shotgun from the regular game. A novel famous for its final pages being far from the end of the story, with more threads being found in its annotations, notes and hallucinatory typography. Navidson Realty, referencing the labyrinthian, otherworldly Navidson estate from Mark Z. The hint to keep exploring is in the sign you find outside the crumbling, ruined house. If you stopped playing there (and many do-it feels like the end), you’ve seen maybe a third of what MyHouse has to offer. The burning house, the brutalist hellscape, the airport, and the final all-too-quiet return to the house, followed by an escape to Underhalls from vanilla Doom 2. I don’t want to spoil too many details here for those of you who’ve not played yet, but it’s a rollercoaster ride from here. Downstairs, a bookcase has shifted slightly. Just as your options start running out, you hear an electrical sparking sound. Trapped, you search for a way out, discovering new rooms in impossible places, some of which disappear as soon as you’ve left them. You return, find the keys, go to leave and the front door is gone. Even your weapon sprites are more smoothly animated now. Seamlessly and silently, the house is rebuilt with newer technology (including 3D swinging doors and modeled ceiling fans) and repopulated with meaner monsters that you can see through the windows from outside. The opening is an authentically retro-styled house recreation, using only pre-ZDoom tools and stays that way until you’ve been inside and circled around the house for a powerup that you can see from indoors, but is missing when you go to check. Technically, it’s an astounding piece of work, using every trick the GZDoom engine offers, but like a great stage magician it distracts and obfuscates so you don’t notice stuff moving around until it’s too late.
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